The Hunt: Tony Schmidt

An original story set within the Realm of Tony Schmidt, exploring the history of the Mad Tyrant and what exactly brought about her infamous name! This Hunt is brought to us by Art and Play Instructor Maggie Arbeiter. It will be released as a series of episodes with the first episode out now and the second on its way!
The Hunt at Tony Schmidty is a puzzle Hunt, asking you to solve riddles to find the next chapter in this story. Enjoy this quizzical adventure that will reward you with insight into the lore of the Realm!

Read More

The Hunt: West Bush Lake

A story of choices. A story of manipulation, of betrayal, of how far some will go for a whispered promise of power.
For these were dark times on the edge of the world, waiting to be pushed.
A story of War.
An AiC original lore exploring an encounter between the Houses and the Empire. This Hunt is written and narrated by Kevin Bowles, rumored to be one of the most ancient and all-knowing of AiC seers, and based off of actual events that transpired during one of many summers in the Realm. The Hunt at West Bush lake is a puzzle Hunt, asking you to solve riddles to find the next chapter in this story. Enjoy this quizzical adventure that will reward you with insight into the lore of the Realm!

Read More

The Dead Weight

Power: When placed at an enemy graveyard it increases their respawn by 30 seconds. While carrying the clock, you cannot fight. A time piece of pure evil made from the flesh of an archtree that had a sinister spirit. Once housed in the bedchambers of a Hartian king, he found himself waking up later and later…

Read More

Die of Fate

Power: Challenge another to a game of chance. They must accept your challenge if the are within 10ft. Each person rolls the die and the one with the highest number wins, if you tie you both die. Neither party can be tagged out while in the challenge. Another set of trinkets from the mind of…

Read More

Jester Card

Power: Hold the card into the air and say the best joke you know. If anyone makes so much as a sound, laugh, grown, boo, the die. The card belonged to the Deck of Disorder, an entity of pain, punishment and torture that the Sorrow of Chaos uses only on its most beloved friends. The deck…

Read More

Wolf Fang Forge (Okami house relic)

Power: Allows up to 3 teammates to sharpen their weapons to cut through armor. Each player must spend 2 minutes, one at a time, at the forge to sharpen. A curios relic that once belonged to famed blacksmith, Upo. A portable forge that produces its own flame and can be lifted by anyone as if…

Read More

Dragonscale Cloak (Drake house relic)

Power: Wear is granted complete magic, including relic, immunity, scales act as armor and enhances wizards’ fireballs to go through shields. A collection of leftover scales from the Cycle of Dragons, an ancient ritual performed by chosen Drakians to reignite the Wyrdflame.

Read More

Spear of the Sacred Hunt (Sanglier house relic)

Power: While carried, the wielder may use only 1 arm of equipment. If held by two users, it can be activated 3 times per game to force all non-team members off a trail as far as the eye can see and gives the using team a 15 second window to move freely on the trail.…

Read More

Phoenix Banner (Aquila house relic)

Power: A banner that must be carried by a banner bearer. While holding the banner, the bearer may fight with 1 arm of equipment. If the banner is tagged, the bear is killed. The banner holds 3 phoenix feather charges that can be used to instantly revive a dead teammate. The phoenix feathers can be…

Read More