The Dead Weight

Power: When placed at an enemy graveyard it increases their respawn by 30 seconds. While carrying the clock, you cannot fight. A time piece of pure evil made from the flesh of an archtree that had a sinister spirit. Once housed in the bedchambers of a Hartian king, he found himself waking up later and later…

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Die of Fate

Power: Challenge another to a game of chance. They must accept your challenge if the are within 10ft. Each person rolls the die and the one with the highest number wins, if you tie you both die. Neither party can be tagged out while in the challenge. Another set of trinkets from the mind of…

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Jester Card

Power: Hold the card into the air and say the best joke you know. If anyone makes so much as a sound, laugh, grown, boo, the die. The card belonged to the Deck of Disorder, an entity of pain, punishment and torture that the Sorrow of Chaos uses only on its most beloved friends. The deck…

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Wolf Fang Forge (Okami house relic)

Power: Allows up to 3 teammates to sharpen their weapons to cut through armor. Each player must spend 2 minutes, one at a time, at the forge to sharpen. A curios relic that once belonged to famed blacksmith, Upo. A portable forge that produces its own flame and can be lifted by anyone as if…

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Dragonscale Cloak (Drake house relic)

Power: Wear is granted complete magic, including relic, immunity, scales act as armor and enhances wizards’ fireballs to go through shields. A collection of leftover scales from the Cycle of Dragons, an ancient ritual performed by chosen Drakians to reignite the Wyrdflame.

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Spear of the Sacred Hunt (Sanglier house relic)

Power: While carried, the wielder may use only 1 arm of equipment. If held by two users, it can be activated 3 times per game to force all non-team members off a trail as far as the eye can see and gives the using team a 15 second window to move freely on the trail.…

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Phoenix Banner (Aquila house relic)

Power: A banner that must be carried by a banner bearer. While holding the banner, the bearer may fight with 1 arm of equipment. If the banner is tagged, the bear is killed. The banner holds 3 phoenix feather charges that can be used to instantly revive a dead teammate. The phoenix feathers can be…

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Skull of the Bearserker (Arko house relic)

Power: Grants the wearer melee invulnerability from the front but complete vulnerability from the back. Armor does not effect their back and magic will still effect them. Bearserkers know no pain, no fear and no remorse. The ritual skull is filled with a mixture of flowers and spores that release a noxious, but potent, aroma…

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Pearl of the Drowned God (Hakkarl house relic)

Power: A pearl held within a clam. When the pearl is thrown at an enemy, it crushes their armor and shield on impact, rendering it useless. The pearl has 1 charge and is recharged when placed back into the clam. The clam must be carried by another user or left at respawn if no one…

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Helm of the Pale Stage (Hart house relic)

Power: Similar to Ghost Helm. When used off a trail, the wearer becomes invisible if they are stationary for more than 5 seconds. If the player moves, they become visible and the count is reset. No effect if used on trails. The remains of an albino stag hunter for over a century by the royal…

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