Power: Challenge another to a game of chance. They must accept your challenge if the are within 10ft. Each person rolls the die and the one with the highest number wins, if you tie you both die. Neither party can be tagged out while in the challenge.
Another set of trinkets from the mind of the Sorrow of Chaos that it lost in a card game to a greedy mountain gnome. It is said that the sorrow carved the dice itself from a set of bigger dice.