The Story: Set in the mid 1800’s in the Wild West, you are citizens of the small town of Goodnight. For reasons yet unknown, your town is suddenly plagued by a terrible threat — the dead have risen, but they’re no longer human, they are bloodthirsty undead horrors that hunt the living. These ghoulish creatures, referred to as “zombies” by the local Fortune Teller, have already killed or turned most of the population of your town before you all realize what’s going on. You will all begin in the Moth’s Lantern Saloon, at the farthest southern edge of town.
YOUR GOAL: Escape to the stables on the northern side of town, and hopefully find some horses or a functioning wagon. Try to get to the next town over, Cactus Bluff. Surely someone in a big town like that can help. If all else fails, a brand new train station just opened up there, which could be just the thing to get you all far away from this wretched place. Try to rescue as many survivors along the way as you can, and get to Cactus Bluff. But be careful, danger lies around every corner! Ammunition is limited, tensions are high, and death literally walks the streets. Keep your trusty six-shooter at your side and do whatever it takes to survive!
Style of Play: Custom rules of my own design, inspired by the many different roleplaying games and board games I’ve played over the years. The rules are easy-to-learn and designed to make gameplay exciting and fast-paced! Choose from a cast of unique characters to play as, each with their own specific stats, equipment, and abilities. Role-play, solve puzzles, uncover secrets, navigate dangerous situations, and engage in thrilling combat against hordes of the undead.
GM: Marc Berg
suggested Grades: 6th, 7th, 8th
limit: 6 players
10 Sessions, July 6 - July 17
Mon-FRI, 4-6pm CST
Custome Game Rules
Hosted on Roll20
Player Preparation: A MICROPHONE IS REQUIRED. We will be using voice chat to communicate, and it is crucial that we can all hear each other. Headphones are encouraged, because they help cut down on feedback and echoing. We will spend the first 30-60 minutes of the first session learning how to play and choosing characters. You will receive some background information before the first session, but don’t do get ahead of yourself — all final decisions about our characters will be made on the first day. You’ll be choosing from a series of pre-made characters, each with their own strengths and weaknesses. You will all need to register a free account on roll20.net, if you don’t already have one. Everyone will receive an invitation link to the game in their email on the first day, before we play.
About the GM: Marc Berg is a seasoned Game Master with over a decade of experience running tabletop games such as Pathfinder and D&D. He likes to run games with a focus on roleplaying and exploration; rewarding cooperation, creativity, and curiosity.