Timeline of The Realm

The following is a patchy timeline of the entire history of The Realm, in centuries, from the cosmological beginnings of the Infinite Past up to the Common Era and The Newcomers' Age. Click on any century to see notes on historic events. Many of these events were developed in game days and summer camp. This timeline is simply presented as a skeleton to hang many, many more stories on.

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There is nothing.

Now there is Thing.

Now Thing  dreams.

Thing  dreams an other. Now they know Darkness.

Thing  dreams another. Now they know Silence.

Thing  dreams several more. Now they know Stillness.

The Several  sleep in company with Thing.  Now they know Cold.

All shiver uncovered.

The Several dream the Weavers. Now the Weavers begin weaving the Cloth.

Stillness is broken.

The weaving kicks up Dust.

The Weavers finish the Cloth. They lay it atop the sleepers who stop shivering beneath their silent creation.

Cold is broken.

Dust settles on the Cloth. 

Note: Dust is known as Mist to the Goblin people or Sh'ne. Sh'ne revere Mist beyond all as a primal substance beyond Thing's, The Weavers' or The Several's ultimate control.

The Weavers brush Dust from the Cloth. Now their brushing creates a rhythm. 

Silence is broken.

From Dust is Air. From Dust is Water. From Dust is Earth. 

The Rhythm of the Weavers creates a first Reckoning of things that have come to be. Now this Reckoning smites Eternity: it is the Wound of Time.

The Infinite is Broken.

Yet the Rhythm soothes the sleepers beneath The Cloth for a long, long time.


The Sorcerors of Igal divine the beginning of time as far back as this date.

Thing and the Several sleep.

The Weavers beat the ever settling Dust. Their work never ceases. The Wound of Time grows.

Long-entranced by the Rhythm of the Weavers, Thing dreams Light. 

From Light, now Dust catches Fire. The Cloth bursts into flame. Darkness is splattered with stars above the Cloth.

Darkness is broken.

The Cloth burns with life. All destinies are woven into its weft and warp. Soon the Cloth of Life will burn completely away. It is burning fast.

Though it will be brief, the burning is spectacular.

First to erupt from the burning of weft and warp are The Great Forests: Easðe, Oesðe, Nearða and Suerða.

New things erupt in The Forests and live in them. These things are noisy.

...very noisy.

They will be short-lived as The Several begin to murmur in their sleep.

In smoking Suerða things first begin to speak.

The Sorcerors of Igal teach that this smoke of Suerða, this speech, is Fire itself dreaming. This doctrine of secondary creation is known as the Heresy of Faerie.


The First Mystery appears.

The Coming of the Faerie Courts from warm Suerða is the First Mystery. They are the Siddi, the Seelie Court and the Unseelie Court of Faerie. They live in harmony and celebration for a blessed five hundred years in the Forest. Eventually they establish a palace on the mountain of Shehelemet.

Their singing makes the sleepers toss and turn.

The Faerie or Siddi Civilization is flourishing.

4882 B.E. The Several awaken. They are angry and make themselves known in Faerie. They wish to sleep. They wish again for Silence, for Darkness, for Stillness. They tear into the noisy fabric of life. The Siddi first call them The Sorrows. One among the Sorrows tears through the cloth and into the world. This is called the First Great Horror. It's name is now forgotten.

4932 B.E. The Seelie and Unseelie Courts break apart. The Seelie Court become known as "The Elves" or Sidi.

4932 B.E. The Unseelie Court flee forever from the Shehelemet and go east beyond Eddsea.  These become the first "Goblins" or Sh’ne. They find and embrace the beautiful, wild Kathgrach Range and the fens of the Great Sahn beyond. They renounce the life of The Courts and the Horror they associate with courtly life. They seek wildness in all ways. The Sidi begin to consider the Sh'ne feral and dangerous, but their fear and mistrust does not overrule their respect and the two courts remain in good (if separate) relations.

The Graces appear in the time of The Horror. They rekindle Fire in the hearts of the Three Courts of Beings: the Sidi, Madzi and Sh’ne.

4777 B.E. The Madzi (or Dwarves) arrive from cold Nuerðe, the Graces among them. Their appearance is forever known as The Second Mystery. The Madzi arrive on Shehelemet and slam their Hammers into the stone of the mountain calling the Horror unto them.

Sidi, Madzi and Sh'ne fight against The Horror. They succeed. The Horror, defeated, is driven from The Cloth and disappears.

Later in 4777, during the Moon of Cracking Wood, there is a cosmic event of unusual violence. Stars are seen burning down to all four corners of the world.

The Sidi and Madzi take residence on Shehelemet and help create a magnificent city. The civilization of Shehelemet begins. The word refers to both the mountain and the great city.

Humans, or Hidzi, The Third Mystery, have not yet arrived.

The civilization of the Courts of Grace in Shehelemet is flourishing.

Magonsaera the Terrible appears and is destroyed by the Courts of Grace lead by the Dwarves.

By 4000 B.E. the Elves have come to live in four different courts. These courts will eventually come to be known as The High Court (high as in high mountains), The Spirit Court (later the Deep Court), The Forest Court and The Sea Court. They live in relative harmony.

The civilization of The Three Courts, also known as The Courts of Grace, centered in Shehelemet, is flourishing.

The Strife of Colossus begins.

3033 B.E. The Colossus appears as a mysterious gift of armor to the King of Dwarves from an unknown source. The armor awakens and slays the Dwarven king Gokhallric XIII driving both Dwarves and Elves from Shehelemet. The Dwarves call the awakening of Colossus The Second Great Horror.

3033 B.E. The Kathgrach Range, homeland of the Sh'ne is invaded by several families of Madzi who were displaced from Shehelemet. This begins The Ugly War and it ends with the Sh’ne receding from the mountains and into the Great Sahn.

3030 B.E. Having been driven from Shehelemet, The High Elves create a new and magnificent city not very far away. This is the city of Caer Sidi, or City of The Forever-Forsaken Elves. The High Elves renounce Shehelemet as gulboeden or forever-defiled. Many begrudge the Dwarves and blame their deep delving for awakening the sorrow that brought destruction to Shehelemet. 

The Spirit (Deep) Elves who still consider the mountain sacred (ghatran), eventually return to Shehelemet as healers and caretakers. A city and sanctuary of healing comes into being high on the slopes of Shehelemet, open to all peoples of the Realm.

In love with The Realm, the Colossus leaves Shehelemet, but it is a jealous love. The Colossus disappears.

2999 B.E. Those who will come to be known as The Deep Court of Elves return to Shehelemet and create a bracing and healing magic. The High Court stays in Caer Sidi. 

The Forest Court and Sea Court never return to Shehelemet.

The Dwarves return to Shehelemet.

2899 B.E. Many families of the Madzi return to the mountains after the Colossus disappears. This is the Kingdom of Rhakmadz, and the Rhakmadzi live uneasily near the Deep Elven Court in Shehelemet. Rhakmadz extends far to the eastern edge of the range toward the great inland sea. There the Dwarves have delved deep into the Mountain of Eddan and create a secret stronghold of unimaginable strength.

Deep Elf and High Elf are now far from each other in spirit though Shehelemet and Caer Sidi are close by.

Strife between the Deep and High Elven Courts begins to grow and is amplified after the formation of The Kingdom of Rhakmadz. 


The first Humans (Hidzi) appear in gracile grey ships from distant Oesða - The Third Mystery. Not much is known about these new strange and variable new beings. This first-encountered variety from the west claim they are 'starborn.' 'In Old Alvish, 'star born' (hiddricin) sounds much like 'stubborn child' (hidzircin) and so the Hidzi were ever known after as the 'stubborn children' or eventual just "the kids."

In the next hundred years the city of Shehelemet is sacked and left in ruin, the Dwarves and Goblins disappear and most of Humanity is slaughtered. The High Elven Empire of Caer Sidi replaces the civilization of Shehelemet. This is known as the Sylvan Age or Imperial Age of Elves.

2660 B.E. The Coming of the Hidzi. The Hidzi traded first with The Sea Elves and High Elves. The coastal Elven clans welcomed them and became arbiters of trade between these copper-seeking Hidzi seafarers and the autochthonous Elven clans further inland.

2630 B.E. Some elven nobles had enriched themselves in the copper trade by this time, particularly those of the High Elven Clan, the woodlands of Faerie was despoiled and the greatest mountain of the Ancient Three Courts, Shehelemet, plundered. 

2625 B.E. By this times the Dwarves had joined the High Elves in tearing into the western mountains. Dwarves grow rich satiating Hidzi lust for precious metal; metal claimed by both Dwarf and High Elf and who's extraction was resisted by Deep Elf. Strife grows between Rakhmadz, Shehelemet and Caer Sidi. This strife helps launch the War of 10,000 Arrows.

2624 B.E. Deep Elves launch a not exactly peaceful resistance to the destructive High Elven trade joined by Goblin allies in the east and their Wood Elven kin in the south. Skirmishes in the Forest eventually lead to Gladva, an elder and much respected Deep Elf, being martyred by the Prince of High Elves, Guellharet, at the gate of Shehelemet. All out war follows. The Dwarves possessed by some sort of madness fight both elven factions. The Forest is engulfed in a relentless and bloody conflict that becomes ever after known in the sorrowful dirges of the Sidi as the War of 10,000 Arrows, or the First Elvish War.  

2624 B.E. The Goblins reappear as The Federated Bands of the Sh’ne Sahn. When The War of 10,000 Arrows erupts they aid the Deep Elven - Wood Elven Alliance by attacking the Dwarves in the east. The Federation drives the Dwarves out of the Kathgrach Range, a place they have dominated since the Ugly War.

The Dwarves are burned out of the western part of the mountains by The High Elves and recede into deep caverns and strongholds in Eddan near Eddsea.

The war ends in the almost total annihilation of the Wood Elves. The Deep Elves, though yet unbroken, retreat from the power and retributive wrath of their former High Elven kin. They no longer have any desire to contribute to the dominant cultural and political hegemonies they so disfavor. They advance to hidden and yet free frontiers deep in the Earth itself.

The goblins, having just driven Dwarves from the Kathgrach, are themselves driven out of the southern part of the Sahn by Hidzi and Sea Elves allied with the High Elven Court. Those of the Federation of the Sh'ne Sahn now in the north of the Sahn never forget the Hidzi's role in the War of 10,000 Arrows, and how they drove them from their southern homelands.

Some goblins meanwhile continue to live in the south in secret guerilla enclaves and in Kattegut. They resist Caer Sidi's dominance as best they can.

While Hidzi are never again much welcome in the north of goblin lands - many were eaten for trespassing - much, much later in the Saga of the Realm goblins of the south were willing to take in Hidzi refugees who had been driven from there homeland in Middangeard.

2622 B.E. The War of 10,000 Arrows ends with the beginning of The Reign of The High Elven Empire of Caer Sidi. No surviving court of beings has the strength to resist or stand against it, its power is total. 

The High Elven Empire of Caer Sidi flourishes for 523 years. Cruel, capricious and copper-loving it holds all Elvendome in its despotic grasp. All Sidi, who once hunted freely in the great primeval forest, are now its subjects. 

Caer Sidi keeps ties with the magical sylvan beasts of the Forest that remain aloof from other civilizations. Though their sorcery remains intimately tied to things wild and sylvan, Caer Sidi becomes as grasping and as expansive as the worst of humanity, under the will of an Emperor who dominates the Lands of the Mountain and even realms beyond the Western Sea. Caer Sidi shows little sympathy for human, dwarf or goblin. They are spectacular, magical and winsome, but fearsome, unforgiving and strongly motivated by vengeance. Mercy is a word whose meaning is forgotten before the word is altogether dropped from their language.

The Hidzi live in subjected coastal settlements during the time of Caer Sidi and deliquesce. Some have learned magic from the Elves-but still no sigil awakens to them. Some are enslaved. Some flee back across the sea.

The Federated bands of the Sh'ne hold out in the wild north of the Great Sahn. Some goblins remain in the southern part of the Sahn harassing Elven marquises on the border of Nagooth. Caer Sidi is unsuccessful in ever permanently dislodging them.

In this 100 years Caer Sidi is destroyed, most or all Hidzi are slain or driven from The Realm and The Elves recede forever.

2099 B.E. A faction of Deep Elves, now changed, return to the surface. The Second Elvish War, a decimating conflict, culminates in the complete destruction of Caer Sidi and the flight of all Elves from the Realm forever. Perhaps the Sidi left cold Tor Dalen for Tor Alsea, perhaps they went elsewhere. Perhaps they exist no more.

Most or maybe all Hidzi are slain or chased out of The Realm during the catastrophic Second Elvish War. The Deep Elves and their allies are behind the slaughter of many Hidzi.

The Iztani civilizations forms in arid lands far to the south and separate from The Realm when the sigil of Luuth appears in the dreams of their prophets. Luuth is the only sigil known to have appeared to Hidzi beyond The Realm.


Hidzi return to the Realm summoned by The Erwydd u Ddaeár. These Hidzi call themselves the Iowydd from lands far over the Western Ocean, it is unknown whether or not they were related to the Hidzi who came, traded with and were eventually enslaved and slaughtered by the Elves.

The Long Wyddic Peace begins. The wise ones of Aelaredadd recount how the early clans of humanity lived in harmony and in alignment with the calling of the Erwydd u Ddaeár (Hart of a Thousand Antlers), the first earth-sigil awakened to humankind.

The High Throne of Dumnonia is flourishing.

1233 B.E. The Dumnoni Family ascends The High Throne and the Age of Great Magic begins. The Wyddans build Dumnonia, the greatest city ever seen in The Realm, greater even than Caer Sidi. The High Throne of Dumnonia derives a mythical importance from this era.

The Cleddig Tapestries of Dumnonia dating from this time show glissknives, a sword later favored by the House of Hart, sheathed in the hilts of warriors sailing to The Realm from across the Western Sea in the Sylvan Age. It is not known whether or not the early humans who traded with and were eventually subjugated and slaughtered by the elves were Wyddans, but Dumnonia seems to be marketing this notion.

1202 B.E. The Iztani (one of the tribes of the Alacrani) ascend the Alacrani Throne and conquer all the lands of the arid south.


800 B.E. In the next 100 years the Wyddans will split into the Houses of Hart and Drake.

792 B.E. The Dwarves Reappear. The Dwarves re-enter the annals of the Hidzi. They do not tell of the interim history between being burned out of Shehelemet, being driven from the Sahn and re-entering the known lands of The Realm. They take up residence in a multitude of hills and mountains around Eddan and Eddsea.

777 B.E. The Second Great Horror Erupts. Dumnonia is destroyed. The Wyddans quiet the Horror, but it takes a terrible sacrifice from the family of Mabon that none of the Wyddans can ever forget. Least of all Mabon, a Draechi speaking Wyddic people, whose hearts seem to have been permanently blemished by the Horror.  Iowydd speakers begin to call the people of Mabon the sad ones or the greycast. Most families speaking Draechi after their ancestors seem affected by this spiritual condition. The Erwyd u Ddaér recedes.

After the Horror is gone, most of Mabon and other close families begin to travel into the mountains of the north following the call of a prophet among them. They are all Draechi speakers. Those who stay in the Fjords and Icen River delta  are mostly Iowydd speakers. The House of Hart forms in the Fjords of their homeland though the sigil of Hart now has eight points on the antlers representing the eight greatest families of Hart, instead of the thousand points of the Erwydd u Ddaér representing every being. Dumnonia is re-built on the ruins of its former glory, but Wyddans by this time have also settled the Icen River valley and and living well.

The family of Gwybdwyll supercedes Mabon among Draechi speakers and forms the House of Drake. They move further north past the great inland lake north of Shehelemet, seeking the winged ones. The Draechi (sometimes Draaki) share some lands with the Dwarves, but live in separate enclaves. They remain on friendly terms with the Iowydd of the Fjords and Icén Delta.


Note on the reckoning of years:

B.E. denotes the reckoning of years used by most contemporary people in The Realm, meaning "before empire."

R.Y. or Realm Year is used by Elder Houses to refer to the contemporary era after the Iztani invasion.

E.H. or Era of History is used only by The Newcomers. E.H. reckoning begins with the coming of the Ghoddic tribes 99 years after R.Y. reckoning which begins with the coming of the Iztani. 

In these centuries The Iztani arrive in the Realm and the Elder Wars of Empire begin. The Draechi have retreated entirely. A syncretized culture of Iztani and Haartii traditions begins to form in spite of the war. The first Newcomers arrive.

R.Y. 1 The Empire arrives, seizes the Wyddic Delta and drives the Haartii under their swords and back into the coastal mountains with a surprising ease that changes the House of Hart forever. The Elder Wars begin.

R.Y. 2 The Iztani establish the city of Khad Zhere on the Dagor Hallwah high above the sea. Khad Zhere will grow massive and glorious along with 7 other citadel fortresses along the southern coast of Rhaetia over the next 100 years.

Iztani lords of Kharga establish great plantations east of the Icén River and mining operations in the mountains near Dumnonia. Many Wyddic lords and townships are subjugated and brought into the political machine of empire.

Over the years a slow syncretization of Wyddic and Iztani culture forms in Rhaetia even though a war between the Wyddic families in Dumnonia and the Empire sustains over several hundred years. 

R.Y. 3 The Haartii militarize to match the might of The Empire. The Bracelet of Knights forms under the remnants of the Dumnonii.

R.Y. 12 The Draechi retreat to the deep and alien forests beyond the mountains. The Aergwyll Society forms.

R.Y. 99 (or E.H.1) Ghoddic Tribes are invited from The Dying Lands east of the sea to fight with The House of Hart against The Empire.

Resistance against Iztan grows and gathers strength. Meanwhile Rhaétia forms in its own right.

R.Y. 102 By this year The Iztani have colonized the entire southern peninsula of the Realm but are never able to completely break the Wyddic resistance north of the Icén delta. A syncretized culture of Iztani and Haartii traditions begins to form in the Icén delta in spite of the wars.

The House of Hart mounts a formidable and fierce resistance to empire that transforms them into a mirror image of their conquerors. They invite the Dwarves soon will invite newly arrived Ghoddic Tribes to join in their fight in exchange for land and goodwill.

The House of Draech provides material and magical support from their enclaves while the House of Hart remains on the frontlines with their Dwarven Allies and with eventual help from Ghoddic peoples.

Hill Dwarves will befriend many Ghoddic families in the fight against the Iztan in the upcoming years.

The Ghoddic tribes settle in The Realm and eventually found the House of Arko.

R.Y. 269 The Hunigtoth arrive, perhaps the greatest of the Ghoddic clans from Middangeard. Leading them is Aescer Heorthgeneat who’s twin sister Aethel stayed behind east of the sea. It is rumored that Aescer is a Dreowudu, or shapeshifter.

R.Y. 271 The Battle of Dagor Hallwah. The Iztani have already begun to recede for unknown reasons, leaving the last of their mercenaries holed up in several coastal cities the greatest of which is Khad Zhere upon the high rock of Dagor Hallwah. Khad Zhere was a fine and bright city built in the Iztani tradition on a high promontory on the edge of the Southern Sea. Draechi sorcerers bring down its walls and Ranraki and her last 100 Paladins are killed in battle with The House of Hart and their ghoddic allies. In this battle Aescer survives but loses his eye to Ranraki.

The Empire recedes. The Khodéic tribes arrive.

R.Y. 272 After almost 300 years of war, the Iztani who remain in Rhaétia are left isolated in a hostile land. The story of the formation of "The House of A’quilah" officially known as the Paládanic Sanctuary of A'quilah begins when the sigil of Quil’eth the Plumed appears to Grisla and some of captains who were under the command of the now deceased Ranraki. 

R.Y. 273 The Dumnonii family of Hart seeks to restore the High Throne. The City of Icénia has grown considerably and becomes an absolutely dazzling metropolis after the empire is defeated.

Ghul D'zaal, formerly Ghul Leesh IX, ascends the High Throne in Icénia. (Leesh is a wyddic term for a lord, D'zaal for a king.) Ghul Leesh was formerly Prince Ysrog of the Dumnonii family that took the name of Ghul after inheriting rulereship of the stronghold of Ghulbatréa.

The Dumnonii wish to restore the High Wyddic Days of Peace and Glory under the rulership of Ghul D'zaal. The Bracelet of Knights works as the hand of the Dumnonii. Not all Haartii houses share the philosophy of the Dumnonii clan, but not all families possess the power and esteem of the great Dumnonii.

R.Y. 274 ( or E.H. 175) The Ghodds are lead by Aescer’s daughter Aetrig Hardcleft after she wins an unfortunate duel with a commander of The Bracelet of Knights by the title of Turnik Leesh. Tragically Lord Turnik had been a friend to her father.

Ghul D'zaal Grants the Ghoddic people under Aetrig Daughter of Ascer, all lands between the Rivers Ypswine and Gurthang. The Kingdom of Arko is established in the upper Eddsea delta where the city of Béorfort will come into being. 

R.Y. 276 The House of Arko forms. The Arkan seat of power is shared between the fortress enclaves of Béorfort and Heorot. These will both grow into great and prosperous cities. The Arkans prosper! 

 R.Y. 284 By this time the Houses of Hart and Drake have been sundered for over 1000 years. A Draechi faction known as The Aergwyll Society (pronounced air-i-gwith) meets with a band of Iztani mercenaries who escaped Dagor Hallwah lead by Grisla. These Draechi help these surviving Iztani transform under the eorth-sigil of Quil’eth the Plumed. The survivors found The Paládanic Sanctuary of A’quilah.

R.Y. 290 ( or E.H. 191) The Khode Arrive and after a spell of famine are shown pity by goblin peoples of the southern Shan. They set to war with Arkans and Haartii for land. This is remembered now as The Boar War. Hart and Arko fight this new Khode-Goblin alliance though some Arkans sue for peace suggesting a land share.

The Paladins seek peace during the Boar War but only sunder themselves further from the Haartii. The Bracelet and the Paladins become bitter enemies. 

RY 292 The Paladins have reached Il'Labor and the Western Islands next to Tor Alsea which had been settled during the wars of Empire in peaceful fishing villages.. Their greatest port is renamed Aquilah' Aden, the Land of Ah'quilah and the Paladins now essentially rule a kingdom. They grow a naval force unmatched in the Realm, much as the Empire of Iztan had.

The lands of Emet Shaan, a secret enclave of Iztani who rejected the wars of Empire and escaped the southern shores is rediscovered by Iztani in Il'Labor. These Iztani have developed a powerful magic not seen in the Realm since the Sylvan Age.

Tensions between Houses begin to grow as Hidzi populations soar after the War of Empire and land becomes scarce outside of The Wild.

R.Y. 301 (or E.H. 202) The House of Sahn-Gliér “orphans of the Sahn” forms after The Boar War in Irmunsul, deep in the Sahn. Peace is made with the Kingdom of Arko over the Kathgrach Range and Aetrig's people in Béorfort come to be fast friends with these new Sahn-Gliérns.

R.Y. 311 The Paladins claim an alternate High Throne from the throne dominated by Hart in Icénia. They call this the Throne of Justice at Ranrak'il in the northern sea faring country of Il'Labor. They pledge to protect all common people from some of the more grasping families of the House of Hart. Some Haartii families lend their aid in secret, including the great figure of Ayel Leesh, Mouth of the Airigid who was a close personal friend of one the first potent and formidable justiciars of the Paladins.

R.Y. 402 Eadric of Béorfort is mudered by Aethelfrith of Eorforic at Knockamore, but Aethelfrith is also slain in the plot. Eadric curses Béorfort by leaving The Sword of Aetrig, Caledbolg, in a stone at the hill's summit just before his death. Onthis same day Ishelm daughter of Aetrig is assassinated. Thus begins a thirty-year struggle for succession between Béorfort and Eorforic for the Arkan Throne.

R.Y. 421 The House of Sahn Gliér aids Béorfort in this conflict, secretly caring for and raising Ishild of Daughter of Ishelm, in the Sahn.

R.Y 442 Ishild of Ishelm draws Caledbolg from the summit of Knockamore and ends the thirty year war for the throne at Béorfort. 

R.Y. 488 The Ikkerik arrive and enflame all tensions.

The Ikkerik hákkarla, or Seekers, arrive under their war chief Teigh Bru Hahn, Bridger of Lands. He is later remembered as Tiburon I. The Hákkarla conquer the Grey Shores swiftly. These shores are renamed the Iron Shores by those who fled south. The name change flatters the Hákkarla who keep it. They develop a rich economy of sea towns between the islands of the northeast.

The Six Esteemed Houses of The Realm are fully formed and begin vying for positions of authority over the scarcity of land. All lay claim to The High Throne by might or right. It is a cynical and dangerous time of political opportunism and military adventure.

R.Y. 520 After the ascension of King Ishorn son of Ishelm the Younger, son of Ishild of the line of Aetrig, the Arkans claim the High Throne of The Realm and hold it at Beorfort, not Icenia where the house of Dumnonii set it 147 years prior.

Some Arkan Dreowudu or bearskin priests are shot dead by a Haartii border patrol in Gurthbad. The Houses skirmish and relations sour.

R.Y. 533 The Colossus returns to fulfill some unforeseen prophecy.

R.Y. 570 (or E.H. 471) The House of Hákkarl forms.

R.Y. 590 The House Alacrán arrives in The Realm fully formed, having been chased from Iztan by the Lich Queen. They possess no ships or lore of sailing. Their arrival is an enigma.

R.Y. 599 Across the Sea the Lich Queen ascends the Throne of Iztan. She vows to return to The Realm and attempt to extinguish the newly formed House of Alacrán, protectors of the indigenous Alacrani ways.

The Known Worlds Fixed