Ironsworn: Winter of Iron
The Story Fulfill your vows in an iron-age fantasy setting! Simple game mechanics combined with evocative "oracle" rolls make it easy to imagine life as a hero struggling in a wilderness filled with mystery and danger. Note: this game uses a different system than Dungeons and Dragons, giving players more power to tell their own story.
Style of Play I love playing games like Ironsworn because it lets players collaborate on telling exciting stories. I encourage improvisational tools like listening and agreement, to make sure that each player has a chance to be heard and contribute to the game.
Preparation You will need a free account on Roll20.net.
GM: Chad Hines
suggested Grades: 5th, 6th, 7th
limit: 5 players
6 Sessions, 4:30-6:30pm
Dec 30, Jan 6, 13, 20, 27, Feb 3
Ironsworn
Hosted on ROll20 & Zoom
About the GM Chad has run more than ten online games with Adventures in Cardboard! He also works as a coding guide, editor, and an English as a Second Language teacher. He has self-published a novel, and taught in many different places around the world.