Fulgor of Warding

Power: When held aloft it protects everything in a 15ft radius from hostile encounters. Does not protect against other adventurers. An old lantern of a fallen cathedral long since forgotten. The cathedral was destroyed by a swarm of undead after an unknow thief stole the lantern from the belfry.

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Halberd of Cleaving

Power: If one is tagged by the axe head, they must stick out their arms and anyone within reach is also tagged out. Axe once held by a legendary lumberjack known for clearing entire forests in one fell swoop. Took up knitting when his beard turned white. His last words were, “It’s all in the…

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Graymalkin

Power: When placed on a trail it creates an impassable wall 100ft in both directions that only your house can cross. Has 3 charges that last 5 minutes each. A stone beast that hunts in the underbrush. It emits a wall of unbreakable fear that stops all but those who are truly heartless.

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Chalice of Life

Power: When placed at respawn it reduces that respawn by 30 seconds A cup that holds an unending fount of rejuvenating waters. Wherever the waters spill, life sprouts. Only given to those who choose wisely.

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Ghost Helm

Power: Turns wearer into a ghost that can freely move across the map. While in ghost form the user cannot tag or be tagged out or interact with any object. Can only be taken on and off at spawn. Helm of a fallen soldier that, with his dying breath, gazed into a sacred mere. And…

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The Blade of Raikou

Power: Cuts through shields. The fabled slayer blade that was crafted from a fallen star by the legendary blacksmith, Upo. The blade is passed down from wielder to wielder, where they take up the mantle of Raikou.

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Thor’s Hammer

Power: Once per game can stun all enemies in a field of battle for 15 seconds. Those electrified are invulnerable for the duration. The mighty hammer of the old god Thor worshiped by those from the Ikkerrik lands. Thor himself throws the hammer down from the sky to be found by those he deems worthy…

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Grond

Power: Once per game slays all players, friend or foe, in a field of battle except the wielder. A powerful mace from an ancient god that is rumored to have split the world asunder. It is said to only show itself to those who would use it for nefarious purposes.

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