Skull of the Bearserker (Arko house relic)

Power: Grants the wearer melee invulnerability from the front but complete vulnerability from the back. Armor does not effect their back and magic will still effect them. Bearserkers know no pain, no fear and no remorse. The ritual skull is filled with a mixture of flowers and spores that release a noxious, but potent, aroma…

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Pearl of the Drowned God (Hakkarl house relic)

Power: A pearl held within a clam. When the pearl is thrown at an enemy, it crushes their armor and shield on impact, rendering it useless. The pearl has 1 charge and is recharged when placed back into the clam. The clam must be carried by another user or left at respawn if no one…

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Helm of the Pale Stage (Hart house relic)

Power: Similar to Ghost Helm. When used off a trail, the wearer becomes invisible if they are stationary for more than 5 seconds. If the player moves, they become visible and the count is reset. No effect if used on trails. The remains of an albino stag hunter for over a century by the royal…

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Liar’s Harp

Power: Once per game, the user can sing a song and play the harp to put all enemies that can hear them to sleep for up to 15 seconds or until the user stops. Those effected cannot be tagged out and the user cannot move while singing. Liar was known as the worst bard throughout…

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Double Daggers of Dirk the Daring

Power: Twin daggers that grant invisible armor on all limbs but restrict the use of torso armor. Dirk the Daring was a scoundrel that loved to boast about her adventures. But what she loved most of all was having a knife fight with anyone who didn’t believe her.

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Starfall

Power: Point at a ghost to instantly revive them. 3 charges. Some believe that the stars above are angelic protectors watching through the night, and that a shooting star is an angel giving its life to grant a wish.

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Excalibur

Power: Point at an enemy and say their name to smite them back to respawn. 3 charges. The Sword of Kings handed down from ruler to ruler. Said to give the wielder divine right to claim the throne, whatever the system of government may be.

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Charlemagne

Power: Massive sword that can be wielded in one hand. Named after a giant that conquered half the known world and used the sword to open his letters. He later met his end by the intervention of Raikou.

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Wizard Ward

Power: When held up grants frontal magic immunity to wielder and all friends directly behind them. Said to have been crafted from the scale of a fallen dragon by a goblin that hated wizards. Too bad the fireball that killed him came from behind.

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Mirror Shield

Power: Reflects all ranged attacks and magic that strikes the shield back at the one who used it. The mirror itself is actually a portal to a parallel dimension that perfectly copies our own, the realm of the Doppelganger. Its is said that if the mirror were to crack, our reality would be torn apart.

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